Resurrected
in 2026!
The

Kill Everyone

Project

The Kill Everyone Project

A whole world. One button. One person per click.

The original mission ran from until : 2,179 days to finish the job. In the nearly 20 years since, humanity has repopulated the world with even more people than before. Apparently, once was not enough.

The new mission began on . The counter is open again. You know what to do.

Everybody’s clicks contribute to the same body count. The countries go in order of population, from the smallest to the largest. Meanwhile, the world keeps growing.

GO KILL’EM!!! anonymously, or register to save a name, appear in the rankings, and join the chat.

The first mission: 2001–2007

On May 9, 2001, Homokaasu gave the internet a remarkably unreasonable assignment: kill everyone. One click meant one virtual person. A moving button, a shared body count, a list of countries, and a room full of strangers were enough.

The smallest countries went first. The rankings turned strangers into competitors. The counter kept moving while the world kept growing. On April 26, 2007, the original mission ended—2,179 calendar days after it began, counting both dates.

These are surviving historical screenshots, not today’s scores. The dates identify the posts that preserved them, not verified capture dates.

September 7, 2026: humanity has been busy.

Nearly twenty years later, the world has repopulated to even more than before. Apparently the job did not stay done. This unofficial recreation opened a new mission on September 7, 2026, with a fresh counter, new accounts, and 2026 UN population projections. The assignment remains the same.

All credit due to Homokaasu, thank you! Follow the new mission chronicle.

About this recreation

Homokaasu’s original project ran from May 9, 2001 to April 26, 2007 (2,179 calendar days, including both dates). This is a new game with a fresh counter. Old accounts and old scores are not connected.

The black and red layout, silhouette, moving red button, shared clicks, rankings, chat, and smallest-country-first progression are based on surviving screenshots and contemporary accounts. The game panel follows the surviving v3.1.0 video: paired progress bars, compact counters, kills per minute, neighboring ranks, and chat. The metric labels, colors, uppercase progress labels, KPM box, and collapsible rank details follow the original recording. Presence notices appear only in the red chat status bar.

The archived 2004–2005 site also informs the Online and paged Killers lists, linked game profiles, country Status table, and registration form. These show current recreation data; the original users and scores have not been imported.

The original Flash program, precise movement timing, starting population values, province data, and final event were not recovered. The button’s timing is reconstructed. This edition uses 2026 UN midyear population projections for 237 countries and areas, from World Population Prospects 2024 with the January 2026 correction for Togo. These are projections for July 1, 2026, not a live census. The game adds three people per second to the final target, India, as a separate gameplay rule.

Population figures determine the smallest-first order. The world total is the sum of the country and area figures, including the corrected Togo value. Boundaries use Natural Earth’s latest available map-unit data, simplified for this map; its boundary release is dated 2022, separately from the 2026 population projections.

Existing scores carry forward when population data changes. Earlier extinction records are preserved; their dates reflect the population data used at the time. A country already complete under the new totals without an established date shows “Not recorded.”

Scores and chat are real within this recreation. There are no simulated players. This game is public; anyone with the link can join.

References & credits

Original concept and silhouette belong to their original creators. Unofficial recreation; not affiliated with Homokaasu.